Metal Gear Solid V: The Phantom Pain
When PS1 gave us our first MGS outing it was so cool to be able to be Snake in 32 bit, and along with MGS2 on PS2 and Snake Eater, the Metal Gear experience was always in a set environment with stealth playing the major part of the game, now with MGSV has completely been shifted over to a massive open-world game and yeah stealth is still a big part of completing a mission without alerting every solider and getting your self shot to bits I think realism is the key to games been such a success like MGS and Hideo has done a fine job with recreating a middle east world with camps and watch towers, the tranquilizer gun has never been so useful to a game 70% of the time I was knocking out soldiers and getting my prisoner out and know body even noticed, the whole feel graphically is wonderful and huge merit to the graphics team, there's a feeling to MGSV that makes you want to play again and again some games have that pull on you it's how you make a technically brilliant game, the further you get into MGSV the more you realize how enormous the game is the second part been set in Africa to change things up but story telling and level (mission) design of Hideo's caliber is a blueprint to how other software houses should look at design when they want the perfect balance in game design, this game will go down in history along with GTA Red Dead Redemption and any other triple A open-world game that's pulled off the job, excellent in every manner.
Review By Oliver Staley
9 (Crazy)
9 (Crazy)

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